Tags: Visual edit apiedit |
Tag: Visual edit |
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===African=== |
===African=== |
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+ | |||
+ | == Blood Cave Enemies == |
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+ | {| class="article-table" |
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+ | !Name |
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+ | !Blood Wolf |
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+ | !Giant Beetle |
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+ | !Fire Dancer |
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+ | !Fire Demon |
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+ | |- |
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+ | |Image |
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+ | | |
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+ | | |
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+ | | |
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+ | | |
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+ | |- |
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+ | |Level |
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+ | |40 - 41 |
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+ | |41 - 44 |
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+ | |43 - 47 |
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+ | |46 - 48 |
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+ | |- |
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+ | |Lifepoint |
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+ | |2380 - 2870 |
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+ | |2439 - 3080 |
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+ | | |
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+ | |2737 - 3360 |
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+ | |- |
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+ | |Strength |
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+ | |Measly |
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+ | |Below Average |
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+ | | |
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+ | |Measly |
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+ | |- |
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+ | |Dexterity |
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+ | |Very Weak |
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+ | |Worthless |
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+ | |Below Average |
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+ | |Below Average |
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+ | |- |
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+ | |Agility |
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+ | |Measly |
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+ | |Unremarkable |
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+ | | |
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+ | |Below Average |
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+ | |- |
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+ | |Constitut. |
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+ | |Very Weak |
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+ | |Weak |
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+ | | |
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+ | |Weak |
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+ | |- |
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+ | |Charisma |
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+ | |Measly |
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+ | |Measly |
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+ | |Weak |
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+ | |Above Average |
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+ | |- |
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+ | |Intelligen. |
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+ | |Measly |
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+ | |Unremarkable |
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+ | |Below Average |
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+ | |Strong |
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+ | |- |
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+ | |Armour |
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+ | |Worthless |
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+ | |Below Average |
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+ | | |
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+ | |Worthless |
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+ | |- |
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+ | |Damage |
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+ | |Very Weak |
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+ | |Weak |
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+ | |Weak |
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+ | |Very Weak |
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+ | |} |
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<div style="position:relative;"> |
<div style="position:relative;"> |
Revision as of 17:24, 3 October 2017
Expeditions are journeys into uncivilized regions to engage in combat agianst monsters or corrupt humans to gain honor, gold, items and experience. Each of the three countries have their own unique regions, each region has three regular enemy units and one boss all unique to that particular region. Each enemy unit has it's own advantages and disadvantages, but the overall difficulty of an enemy is determined by the region it is found in.
Every succesful attack grants honor, gold and experience; with a chance for an item to drop. Boss creatures are guaranteed to drop a higher rarity item if defeated.
Regions
In order to travel to a region a gladiator must meet two criterias; First the gladiator must meet the minimum level requirement and second the gladiator will have to defeat the previous region's boss. Once these two criterias are met the player will have access to the region and the region's dungeon.
Expeditions
Roman
Name | Elusive Recruit | Harpy | Cerberus | Medusa |
---|---|---|---|---|
Image | ||||
Level | 15-16 | 16-19 | 18-22 | 22-24 |
Hitpoints | 892-1120 | 951-1330 | 1071-1540 | |
Strength | 40-50 | |||
Skill | 30-40 | |||
Agility | ||||
Charisma | ||||
Armor | ||||
Damage |
Name | Wild Pig | Wolf Pack | Alphawolf | Werewolf |
---|---|---|---|---|
Image | ||||
Level | 22-23 | 23-26 | 25-29 | 29-31 |
Hitpoints | 1309-1610 | 1368-1819 | 1487-2029 | |
Strength | ||||
Skill | ||||
Agility | ||||
Charisma | ||||
Armor | ||||
Damage |
African
Blood Cave Enemies
Name | Blood Wolf | Giant Beetle | Fire Dancer | Fire Demon |
---|---|---|---|---|
Image | ||||
Level | 40 - 41 | 41 - 44 | 43 - 47 | 46 - 48 |
Lifepoint | 2380 - 2870 | 2439 - 3080 | 2737 - 3360 | |
Strength | Measly | Below Average | Measly | |
Dexterity | Very Weak | Worthless | Below Average | Below Average |
Agility | Measly | Unremarkable | Below Average | |
Constitut. | Very Weak | Weak | Weak | |
Charisma | Measly | Measly | Weak | Above Average |
Intelligen. | Measly | Unremarkable | Below Average | Strong |
Armour | Worthless | Below Average | Worthless | |
Damage | Very Weak | Weak | Weak | Very Weak |
The Voodoo Temple is the second place in Africa players are supposed to fight here at levels: 30-38
Description
It was a generous gift of the empire of the Umpokta. After the foundations and building materials had been delivered, The Umpokta decided to banish all the Roman architects and finish the construction themselves. Religious reasons were indicated for it. Matter of course the temple contains many secrets and treasures, who are protected by a armed force.
Enemies
Cobra
Giant Scorpion
Awaken Mummy
Priest of SethThe Bridge is the 3rd place in Africa, Players are supposed to fight here at levels: 35-40
Description
The Bridge seperates The Empire of The Umpokta with the Kingdom. The barter is a common reason for tolerance. Yet The Bridge is still guarded by The Umpokta
Enemies
Publicanus
Cannibal
Tribe warrior
Bones shamanGerman
Enemies
Legionnare
Myrmidon
Centurion
SoullessEnemy Mastery
Defeating an enemy continually will allow the gladiator to unlock bonuses which will increase the reward for defeating said enemy. There are a total of 4 bonuses, each will have to be gained one at a time, the speed at which a Gladiator can gain mastery over an enemy is based on the intelligence stat and the overall difficulty of the enemy. A gladiator with a low intellect will require an extended amount of time to gain these bonuses on higher level regions and in many cases the player will not gain them at all.
Once a bonus has been unlocked on an enemy, it is automatically unlocked on the boss of that region.
- Disembowler
- "Your experience enables you to find everything your opponent had of value. Gold looted increased by 30%"
- Analytical Battle
- "By better analyzing your opponent you gather 30% more experience in battle against him"
- Sixth Sense for Loot
- "Your knowledge of your opponent's habits increase your chance of finding an item by 10%"
- Storyteller
- "Stories about your defeated opponents increase your honor by 20%"